{"id":383,"date":"2023-05-09T19:31:03","date_gmt":"2023-05-09T09:31:03","guid":{"rendered":"https:\/\/motleypixels.com\/?p=383"},"modified":"2023-05-09T19:31:03","modified_gmt":"2023-05-09T09:31:03","slug":"march-april-update","status":"publish","type":"post","link":"https:\/\/motleypixels.leofebeytech.com.au\/?p=383","title":{"rendered":"March-April Update"},"content":{"rendered":"\n<p>I&#8217;m definitely losing some energy for my gamedev stuff, after hitting that last milestone of adding 8 player support to Gravity Flux for Windows. But I&#8217;ve been doing a few little things:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added shadows to Wizards with Rockets<\/li>\n\n\n\n<li>Learning Blender<\/li>\n\n\n\n<li>Recorded a video of me making a model in Blender<\/li>\n\n\n\n<li>Made a little new demo game for my &#8220;Sentience&#8221; game with Godot 4<\/li>\n\n\n\n<li>Created a YouTube channel!<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Shadows in Wizards with Rockets<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1764\" height=\"1092\" src=\"https:\/\/motleypixels.com\/wp-content\/uploads\/2023\/05\/screenshot_from_2023-04-22_15-28-29.png?w=1024\" alt=\"\" class=\"wp-image-387\" srcset=\"https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/screenshot_from_2023-04-22_15-28-29.png 1764w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/screenshot_from_2023-04-22_15-28-29-300x186.png 300w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/screenshot_from_2023-04-22_15-28-29-1024x634.png 1024w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/screenshot_from_2023-04-22_15-28-29-768x475.png 768w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/screenshot_from_2023-04-22_15-28-29-1536x951.png 1536w\" sizes=\"auto, (max-width: 1764px) 100vw, 1764px\" \/><\/figure>\n\n\n\n<p>Yep, as it looks. I am trying to speed up this game and get it released (at my own rate, no rush). So instead of my plan to do this sort of thing with shaders, I just used a simple semi-transparent sprite underneath the character. In C, I&#8217;m treating each C file like an object (My brain likes OOP a bit) so I&#8217;ve got a <code>character_shadow.c<\/code> and <code>character_shadow.h<\/code> file which handles drawing the little shadows on players. The files contain an array of positions where to draw the shadows.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Blender Stuff<\/h3>\n\n\n\n<p>I&#8217;ve been learning Blender from the course on Udemy from Gamedev.tv called &#8220;<a href=\"https:\/\/www.udemy.com\/course\/blendertutorial\/\">Complete Blender Creator: Learn 3D Modelling for Beginners<\/a>&#8220;. It&#8217;s good. I think my learning style is different to this course-based learning but it&#8217;s thorough and fun.<\/p>\n\n\n\n<p>I made this stuff:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"http:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/final_island.png?w=1024\" alt=\"\" class=\"wp-image-391\" srcset=\"https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/final_island.png 1920w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/final_island-300x169.png 300w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/final_island-1024x576.png 1024w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/final_island-768x432.png 768w, https:\/\/motleypixels.leofebeytech.com.au\/wp-content\/uploads\/2023\/05\/final_island-1536x864.png 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n\n\n\n<p>The first chapter model<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/motleypixels.com\/wp-content\/uploads\/2023\/05\/basic_robot.png?w=1024\" alt=\"\" class=\"wp-image-392\" \/><\/figure>\n\n\n\n<p>Just a little robot I made. Here&#8217;s the video I recorded: <a href=\"https:\/\/www.youtube.com\/watch?v=tULnx5yk0oE\">https:\/\/www.youtube.com\/watch?v=tULnx5yk0oE<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Sentience in Godot 4<\/h3>\n\n\n\n<p>The next big game I&#8217;m working on is slowly in development. I had to upgrade to Godot 4 which needs a new Trenchbroom\/Quake map loader, I used <a href=\"https:\/\/github.com\/codecat\/godot-tbloader\">godot-tbloader<\/a>. I also used <a href=\"https:\/\/github.com\/selgesel\/godot4-third-person-controller\">a third person character controller<\/a> from GitHub to control the player in the little demo world. I managed to get physics objects importing from the Trenchbroom level as well.<\/p>\n\n\n\n<p>Here&#8217;s the demo:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"embed-youtube\"><iframe loading=\"lazy\" title=\"Godot 4 Trenchbroom level with 3rd person controller\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/BjjvqtiHr4Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">YouTube Channel<\/h3>\n\n\n\n<p>Yep, I set up a YouTube Channel for Motley Pixels! Check it out, please subscribe!!<\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/channel\/UCguxHkHFJEvDNoX-fKDo0Pw\">https:\/\/www.youtube.com\/channel\/UCguxHkHFJEvDNoX-fKDo0Pw<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What&#8217;s next?<\/h3>\n\n\n\n<p>There&#8217;s a game jam, <a href=\"https:\/\/itch.io\/jam\/linux-game-jam2023\">Linux Game Jam 2023<\/a> (May 27-June 6) which I am intending to participate in. This will set back my other gamed stuff, but I should push out a nice Linux game for the world. Yay.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m definitely losing some energy for my gamedev stuff, after hitting that last milestone of adding 8 player support to Gravity Flux for Windows. But I&#8217;ve been doing a few little things: Shadows in Wizards with Rockets Yep, as it looks. I am trying to speed up this game and get it released (at my [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-383","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=\/wp\/v2\/posts\/383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=383"}],"version-history":[{"count":0,"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=\/wp\/v2\/posts\/383\/revisions"}],"wp:attachment":[{"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/motleypixels.leofebeytech.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}