Motley Pixels

Motley Pixels

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  • Post-Release Update

    Updates! It’s been just over a month since Gravity Flux was released, and, well I can tell you about the experience after releasing a game. It’s a relief, but also somewhat nervous and weird. Sales Report 📈 I won’t give away exact numbers, but basically 25-50 “units” have been sold. Which I’m personally happy with.…

    leo

    November 1, 2022
    updates
  • Gravity Flux is Out!

    Get it HERE (if you want): https://store.steampowered.com/app/2072520/Gravity_Flux/ The day is among us, where Gravity Flux is available to the world on Steam! 11 or so months in the making, with a fair bit of help and feedback from others (listed in the credits) it’s now available. I went through so many tasks on Todoist. Making…

    leo

    October 1, 2022
    marketing, releases
  • Gravity Flux + ShapeVS

    We are just over one week out from the launch of Gravity Flux and the exciting announcements are starting early! I am teaming up with SmashAttack who are releasing their local multiplayer game ShapeVS on the same day as Gravity Flux! Not one but two new Tasmanian games going live on Steam (hopefully for me)…

    leo

    September 21, 2022
    announcements
  • September – Launch Month 🚀

    In August I took it easy and didn’t burn myself out. I made a good decision of launching two months after the game was in a playable state (but needed some fine tuning). So there was no rush. A couple of major things done since last month: Achievement icons: The game is still set for…

    leo

    September 4, 2022
    plans, updates
  • August – Getting there.. 🔜

    Gravity Flux More work has been done in July Added players jumping in the menu Improved input system to add/remove buttons pressed into an array (best way to do it) Made both 2D and 3D particles for MacOS and Windows/Linux respectively. Godot says that Macs don’t do 3D particle acceleration, so I’ll take their word…

    leo

    August 3, 2022
    plans, updates
  • July – Gravity Flux on Steam and Steamworks Experience

    Yes, Gravity Flux is now on Steam! (Available for wishlisting). It’s been a rather large effort getting to this stage. Getting the game ready to promote as a trailer, then jumping through the (not too difficult) hoops on Steamworks to get it ready for approval. And lo and behold, it got approved!?! Go wishlist it…

    leo

    July 3, 2022
    updates
  • What’s Next June?

    Oops! Forgot to do June’s post! I must set a reminder for next month! 😖 More slow progress since last post. I have been struggling with the old problem of juggling multiple projects and games to play.. But I think I’ve come to a solution, I’ll get to that! I did say I was aiming…

    leo

    June 15, 2022
    plans, Uncategorized, updates
  • What’s next May 2022

    A slightly delayed monthly post, oops! Last month, things slowed down a bit, but I have reached some goals with Gravity Flux. The gameplay is more or less complete! I just need to finish up the last menu – the player stats, and of course Steam achievements and integration. Boring and tricky compare to the…

    leo

    May 9, 2022
    plans, updates
  • What Now April 2022

    Continuing the monthly updates. In What Now March 2022, I posted that I was working on mainly Gravity Flux, the settings, stats and steam achievements. I actually implemented the settings menu in the main menu, plus some other little fixes, such as more places you could get stuck in the levels. I also added support…

    leo

    April 5, 2022
    plans, updates
  • Detroit: Become Human Mini-Review

    This is just a short review of a very ambitious game. The game is a very interesting concept, about Androids becoming self-aware and taking on human qualities. It has been explored a little in popular Sci Fi, in TV shows such as “Humans” and “Almost Human”, both of which I’ve watched and really enjoyed. So…

    leo

    March 18, 2022
    opinion, review
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